Note that in Brave New World, the World Wonders' Culture production is significantly different. Wonders that affect culture and/or produce more than 1 culture Most wonders also produce at least 1 culture per turn, but a few produce or may produce more: Requires Opera House ( 1 Culture + 2 Great Work slots) Requires Temple/Amphitheater ( 1 Culture + 1 Great Work slot) Requires Monument ( 1 Culture + 1 Great Work slot) +2 culture from each nearby Incense and Wine. Also produces +2 Faith.Įgyptian unique building replaces Temple. The following is a comprehensive table of all the buildings that produce culture, valid for the Brave New World expansion:Įthiopian unique building replaces Monument. Of those, the most important - and the first one available, in fact - is the first source: buildings. Cultural City-States will also contribute to your each turn when you befriend them. Note that if a city produces 0 Culture, it won't grow your borders at all!Ĭulture can be gained in several ways: cultural buildings, specialists working in those buildings, wonders, and acquiring Great Works (in Brave New World). For more info on the principle of cultural border expansion, check this article. Certain Wonders and Social Policies may diminish the amount of Culture needed for acquiring tiles - either empire-wide, or in this city specifically. To find out how exactly how much Culture you need to occupy the next tile, mouse over the Culture stat in the city screen. There is a certain amount of accumulated CPs needed for the occupation of each tile, and each subsequent tile costs more (according to a certain formula). Note that only culture points produced specifically by a city will count towards border growth! Any other CPs you gain for the whole empire (for example, those gained by a Cultured City-State Friend/Ally, or the bonus gained from an Ancient Ruins) will go to the main Culture pool, but won't help border growth. Once established in this way, your empire's borders are expanded by each city individually, according to the amount of Culture produced by it. When founded, each city occupies its tile, as well as all tiles immediately adjacent to it (if not already taken by another civilization or city-state). The cities you found define your empire's territorial borders. The city can, however, only work on the slots three tiles away. The cultural borders of one city may expand to a maximum of five tiles away. Tourism is another, more offensive side of a Cultural competition. It has the added purpose of generating Tourism and defending against other civilizations' Tourism, making their way to a Cultural Victory more difficult. In the Brave New World expansion pack the victory condition for Culture is a little different.In Vanilla, when you acquire enough culture and complete five social policy trees, you may win the Cultural Victory by constructing the Utopia Project in one of your cities.Contributes to winning a Cultural Victory:.Allows you to buy new social policies by accumulating empire-wide Culture Points (CPs). ![]() ![]()
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